The Flood Truce has come early this year. It is the end of the human month of Gozran, and the steady warm has melted the snows of the Tusk Mountains, sending torrents of water down the gullies and mountain streams to fill the Flood Road to bursting. The water has brought life back to the hard-packed clay of the Flood Plain: green grass once more carpets the banks of the mighty as far as the eye can see. And, with the grass, the aurochs have come. With the aurochs come the Tribes.

The middle tribes come next, each claiming a portion of the river as their own, and sending a band of warriors to protect their Chief and represent their tribe for the Ritual of the Flood: the Black Suns and the Dead Eyes, the Gutspears and the Blood Trail, the Eight Fingers and the Skull Eaters, and countless more filter in from all corners of the Hold to strike up their tents along the banks of the Flood Road. So many feet trod the prairie of the Flood Plain that they churn the grassy fields into a muddy mess before the first night.

Feel free to wander and mingle about as you will, meet, talk, and RP. Once everyone’s here and acquainted, we’ll begin with a few traditional Flood Truce games that will eventually move you into the full plot of the AP

Instead of trying to figure out the best place/situation to put each of you, I'll let this task to you (and I'm not even ashamed)! It is still in the early hours of the morning. For your first post, I'd like a few introduction about your last day or two, as well as where you are and what you intend to do in the following hours.

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times lie ahead.

As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

The Flood Truce has come early this year. It is the end of the human month of Gozran, and the steady warm has melted the snows of the Tusk Mountains, sending torrents of water down the gullies and mountain streams to fill the Flood Road to bursting. The water has brought life back to the hard-packed clay of the Flood Plain: green grass once more carpets the banks of the mighty as far as the eye can see. And, with the grass, the aurochs have come. With the aurochs come the Tribes.

The middle tribes come next, each claiming a portion of the river as their own, and sending a band of warriors to protect their Chief and represent their tribe for the Ritual of the Flood: the Black Suns and the Dead Eyes, the Gutspears and the Blood Trail, the Eight Fingers and the Skull Eaters, and countless more filter in from all corners of the Hold to strike up their tents along the banks of the Flood Road. So many feet trod the prairie of the Flood Plain that they churn the grassy fields into a muddy mess before the first night.

Feel free to wander and mingle about as you will, meet, talk, and RP. Once everyone’s here and acquainted, we’ll begin with a few traditional Flood Truce games that will eventually move you into the full plot of the AP

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Posted by 2018 article

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