“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead ) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead . It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype . It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.

In the Dungeons & Dragons fantasy role-playing game , the zombie is an undead creature, usually created by applying a template to another creature.

The zombie was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as acting under the instructions of their motivator, usually a magic-user or cleric of chaotic alignment. [1]

The zombie appears in the first edition Monster Manual (1977), where it is described as a magically animated corpse, an undead creature under the command of the evil magic-user or cleric who animated it. [2]

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Written by Jason Vey, with additional material by Ross A. Isaacs, Dungeons and Zombies introduces high fantasy to the already impressive line-up of AFMBE ( All Flesh Must Be Eaten ) supplements. This book offers up plenty of new material for survival horror fans.

The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. Moving right into character creation, D&Z offers a lot of new material for AFMBE fans. New Character Types, new Qualities & Drawbacks, new (and modified) Skills and more…

The new Qualities and Drawbacks help Players build high fantasy characters, including racial qualities such as Elf, Dwarf and Orc. Also included are profession Qualities like Paladin and Ranger. These packaged Qualities help round out a character by providing bonus Attributes and Skills (and some penalties as well). These are surely not the only races and professions you can build with the tools at hand, the variety of Qualities and Drawbacks here (and in other AFMBE books) allows you customize your characters in countless ways. There are references to other Unisystem books like Terra Primate and Enter the Zombie in this section as well, pointing you to more material for character creation.

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead ) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead . It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype . It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.

In the Dungeons & Dragons fantasy role-playing game , the zombie is an undead creature, usually created by applying a template to another creature.

The zombie was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as acting under the instructions of their motivator, usually a magic-user or cleric of chaotic alignment. [1]

The zombie appears in the first edition Monster Manual (1977), where it is described as a magically animated corpse, an undead creature under the command of the evil magic-user or cleric who animated it. [2]

Are you an existing user? Then log in to see your favorited games here! Don't have an account yet? Be sure to sign up to use this feature.

Please be advised that LiteSpeed Technologies Inc. is not a web hosting company and, as such, has no control over content found on this site.

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead ) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead . It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype . It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.

In the Dungeons & Dragons fantasy role-playing game , the zombie is an undead creature, usually created by applying a template to another creature.

The zombie was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as acting under the instructions of their motivator, usually a magic-user or cleric of chaotic alignment. [1]

The zombie appears in the first edition Monster Manual (1977), where it is described as a magically animated corpse, an undead creature under the command of the evil magic-user or cleric who animated it. [2]

Are you an existing user? Then log in to see your favorited games here! Don't have an account yet? Be sure to sign up to use this feature.

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead ) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead . It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype . It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead ) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature’s type changes to undead . It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype . It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.

In the Dungeons & Dragons fantasy role-playing game , the zombie is an undead creature, usually created by applying a template to another creature.

The zombie was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as acting under the instructions of their motivator, usually a magic-user or cleric of chaotic alignment. [1]

The zombie appears in the first edition Monster Manual (1977), where it is described as a magically animated corpse, an undead creature under the command of the evil magic-user or cleric who animated it. [2]

Review of Dungeons and Zombies - RPGnet RPG Game Index


Zombie (Dungeons & Dragons) - Wikipedia

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